Your reward for your effort is usually some bits of food, nothing particularly worthy of your hard work, though. It takes multiple hits (like, at least 6 or 7) to kill one enemy and most battles include at least three, sometimes four bad guys. The enemies, even at the very beginning of the game, seem to be supercharged. That being said, this game is way too hard. I have no gauge for its difficulty or playability compared to the Nintendo DS version, or any other, for that matter. GameplayĪs I mentioned above, I’ve never played the game prior to this version. Flick up or down to reverse the order of character controls and stop all members from moving. Players can use different characters’ skills by flicking left or right inside the battle zone. For example, tap the upper zone to thrust, the middle zone for air attack, and the lower zone to slash the enemy. Instead of using buttons to attack, players tap different portions of the battle screen. The joystick works fast or slow, depending on how far you “push” it.īattle moves are gesture based. Tapping to move will jet you across the screen super fast. To move, you can either tap the ground in the spot you wish to move, or use the virtual joystick, which appears when you touch the screen. The screen will just start swirling and you will find yourself in battle mode. Battles are triggered when you walk into an enemy’s territory. You can enter most houses in villages and speak with just about every non-player character (NPC) on the map. The map exploration part of the game is multi angled, while the battles are side-view only. Players see everything from a third-person angle. The game opens with a short cinema graphic and a quick battle that players watch. So, I’ll say what I think of the game, unfettered by obsessive fandom. I’ve never played ToP before, so I do not have a frame of reference to compare the iOS port. The soundtrack is pretty cool (I’m already hooked on the music). Tales of Phantasia recreates that charm perfectly, if only for the fact that the game is decades old. When done correctly, pixel-heavy graphics add a level of charm that reminds me of working during college, when I spent hours playing video games on my Nintendo DS. There are gamers out there who believe that epic graphics are the only thing that make a game worth playing. Fans of the original are raging about having to pay in game for a free download, instead of paying full price up-front. It has garnered praise for existing on Apple’s mobile platform, while simultaneously being cursed for its free-to-play format. The English version of Tales of Phantasia finally launched in the App Store last week. where it generated a small, but fierce following. Nearly two decades ago, Namco launched a fun little role-playing game that incorporated traditional plot-heavy story development with real-time battle engagement.
0 Comments
Leave a Reply. |